You can do basically anything however you wish, whenever you wish, and with few constraints. Poly Bridge 2 has no time limits, no stress, no order to do things in. A lot of games are fast-paced action games or shooters where you have to think on your feet and react quickly to certain situations. Getting all three goals at the same time on later levels definitely provides a bit of a challenge.Īs I’ve never played the original Poly Bridge prior to this review, one thing I really enjoy with Poly Bridge 2 is just how casual it can be. For the third goal to count, the bridge has to hold up for the entire test, even after the vehicles have passed over it. As for the third goal, it is possible for the stress a vehicle can put on the bridge make the bridge break after you’ve passed it. Later levels will really test your building and budgeting skills as you work in hydraulics and even launching vehicles off of ramps to hopefully land safely on the other side. Getting under budget in the later levels is a pretty nice challenge, especially when you’re almost there and have to just cut a piece here and there while making sure the bridge stays intact. Each level has a budget with each bridge part having a set price. When completing a bridge you actually have three different goals you can achieve: complete the level by having all vehicles get across safely, have the bridge stay intact the entire time, and complete it under budget. In fact, the only requirement to “clear” a level is to just get the cars safely to their final destinations.
You don’t have to complete one to progress to the next. When playing Worlds you can actually choose from any of the 60+ available stages in any order you wish. The good news is if you ever get stuck on a stage you can just move onto the next one.
Poly bridge split free#
If you’re not sure how exactly a part will work, feel free to place it where you think it should go, then test it out.
You’re free to use any of the materials in any way you wish as often as you like unless the stage puts a limit on specific parts. Basically you can test it as many times as you wish until you’re successful. You can freely test out your bridge while you’re making it at any time and you won’t be penalized if it breaks. Placing and removing parts is pretty simple and snap into place on the grid. The early levels are a good way to get your feet wet-and preferably not the vehicles'-in bridge building and how bridge physics work. After all, a bridge without anything supporting it will just collapse immediately. It’s not as simple as just building a road and that’s it you do have to take physics into account. You have to further account for the passage of ships and the like without completely destroying them. There are over 60 levels to complete and each has basically the same goal: get any vehicles from point A to point B safely by building a bridge or bridges, depending on the level, occasionally making sure any checkpoints are hit and that your bridge can both support the weight of the vehicles that cross them.
Poly bridge split plus#
Newer players will want to hit up the Worlds option first as it’s pretty much the campaign of the game, plus it includes a couple of tutorials for basic bridge construction as well as how hydraulics work.
Poly Bridge 2 gives you a few ways to play out of the gate: Worlds, Workshop, and Sandbox. That said, I got the opportunity to check out Poly Bridge 2 on Steam to see how well I can design and develop bridges. I’ve always seen myself as more of a developer when it comes to my programming expertise I’m better at developing something as opposed to visually designing a program. Architecture is similar to an extent where you have to design what you’re building and then a team with the proper skills will develop what is being built. With programming, for example, there’s the process of designing the application, such as a video game, and then you have a team actually developing the application by writing the code. When it comes to creating something, you can usually split the project into two major processes: designing and developing.